Every game I run have audio crackling issues similar to this video I found.
![]() ![]() Im pretty sure that if the audio is crackling, the fault lies at synchronization between graphics and audio. Le How To Control TheIts the way of how to control the buffer rate of the audio sample. This is happens when the audio input buffer rate is not as longer enough that it can handle the input load as well as the audio output buffer rate is not as shorter enough to synchronize with graphic. There are three types of audio buffer; a buffer on audio inputs, buffer on audio reading and buffer on audio outputs. With the current build of rpcs3, theres no extensive settings to control audio buffer rate internally. Luckily with my experience on dealing other kind of consoles emulators, I found out that audio buffer rate also can be control with audio manager or system mixer. With a central audio manager that can control the audio api and buffer rate on your computer, rpcs3 doesnt need to process audio internally which lessen the load of processing in rcps3. For examples, in windows platform, there is VB-audio which is a donation-ware program. Dont worry if you know nothing on how to use this program because it comes with a manual. Im sure that there is other program such as vb-audio for linux platform but, I dont know about it because Im a windows user. I found that using the lowlantency-hwe kernel (4.10.0.30.33) in Ubuntu 16.04 had helped to eliminate the audio crackling in RPCS3. When I was using the generic-hwe kernel, I had to start RPCS3 with PULSELATENCYMSEC30 as a workaround. Im not sure if its because of the games compatibility but the audio crackling happens for Catherine and Dragons crown. Any tweak that needs to be done to solve this My specs are: Nvidia geforce 770 GT i5 4690 16gb of RAM Windows 10. Chojol Try with these settings: CPU Preferred SPU Threads: 1 Additional Settings: -Lower SPU thread priority -SPU loop detection.
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